A Time and Place for TRACKS | Think of this game as Candyland with a twist! Students will practice analyzing a text by looking for TRACKS. They will also practice using textual evidence to make inferences and identify thesis/claim of a passage.

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A Time & Place for TRACKS: This document has a total of 1 page.

Do you remember playing the game of Candyland? Well, think of this game as Candyland with a twist! Students will practice analyzing a text by looking for TRACKS. They will also practice using textual evidence to make inferences and identify thesis/claim of a passage. This item is accompanied with a Teach Big Content 2 Computer teacher training and/or student camp. If you are interested in a Teach Big Content 2 Computer teacher training and/or student camp, please call 281-549-4466, or email welcome@teachbig.com.

Grade level emphasis: 3rd-12th